![source 2 hammer source 2 hammer](http://www.clker.com/cliparts/L/d/6/y/G/l/tools-hi.png)
![source 2 hammer source 2 hammer](https://i.ytimg.com/vi/nfIW_2sDphc/maxresdefault.jpg)
It is a PBR shader supporting many different features, and is the main shader used for Hammer meshes, models and overlays.
#Source 2 hammer install
Widescreen FOV (field of view) support and automatic Hor+ FOV scaling in both opengl and software renderer. Originally posted by Ancient : Install and run EP2 once, open hammer, if it doesn't show a config window, you manually gotta set it up for ep2. This tutorial looks at the ideal way to use the envsun and lightenvironment entities.Makes use of the Vulkan 3D Graphics and Computing API. 64-bit Support Lower latency and more responsive input. Support for both forward and deferred rendering pipelines. Support for OGG, MP3, Opus and WAV external music files to be played instead of the original MIDI files. Completely rebuilt Hammer level editor, featuring modern polygon mesh editing tools. Well tested on both little endian and big endian platforms.
#Source 2 hammer 64 Bit
Well tested on both 32 bit and 64 bit platforms.
#Source 2 hammer mac os
Supported operating systems / platforms: Linux, FreeBSD, Mac OS X, Windows, AROS, MorphOS, DOS, and OS/2.Support for Hexen II, Hexen II demo, Portal of Praevus mission pack and HexenWorld.